Air, Land & Sea Revised Edition

Air, Land & Sea Revised Edition

In stock

As a general, you must carefully deploy your forces across three possible theaters of war: air, land, and sea. If you can control two out of three of these theaters, you will win the current battle. But winning a single...

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SKU :
  • GWBZ17156745199
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As a general, you must carefully deploy your forces across three possible theaters of war: air, land, and sea. If you can control two out of three of these theaters, you will win the current battle. But winning a single battle is not enough to win the game. And in fact, sometimes you may want to surrender and lose a battle on purpose in order to win the larger war. Revised Edition contains requests from fans of the game including new icons on the cards indicating the theatre, rulebook cleanup/clarifications and improved saturation of color.

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Air Land & Sea: Revised Edition

Air Land & Sea: Revised Edition

In stock

Air, Land & Sea: Revised Edition: Essentials: No. of players: 2 Playing time: 15-30 minutes Age: 14+ Air, Land & Sea: Revised Edition: - Rules of Play says: In Air, Land, & Sea, two players participate in a series of...

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SKU :
  • HFV538413915
Categories :

Air, Land & Sea: Revised Edition: Essentials:

  • No. of players: 2
  • Playing time: 15-30 minutes
  • Age: 14+

Air, Land & Sea: Revised Edition: – Rules of Play says:

In Air, Land, & Sea, two players participate in a series of Battles, with the objective to control two of the three Theaters of war after both players have played all of their Battle cards, or convince your opponent to withdraw!

As Supreme Commander of your country’s military forces, you must carefully deploy your forces across three possible theaters of war: Air, Land, and Sea. The order you play your Battle cards is critical, and so is how you play them. All cards can either be played face-up or face-down. Playing a card face-up triggers its Tactical Ability, but the card must be played in its corresponding theater. Face-down cards are wild and can be played to any theater, but only have a strength of 2 and do not grant Tactical Abilities.

At the start of each battle, you will be dealt a hand of six cards. You will not draw additional cards during the Battle, so you must formulate your strategy based on only these cards. Players take turns playing Battle cards one at a time, until all cards have been played, or one player decides to withdraw.

You do not have to continue a Battle to the very end. Sometimes, it may be best to withdraw in order to deny your opponent complete victory! In Air, Land, & Sea, a strategic withdraw may lose you the battle to ultimately win the war! Victory points are awarded at the end of each Battle based on the results, and the first player to 12 victory points wins the war!

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