Tzolk'in: The Mayan Calendar

Tzolk’in: The Mayan Calendar

In stock

The Tzolk'in is the name of the Mayan's Mesoamerican calendar, which lasted 260 days. (This ain't just a board game run-down; we've throwing out some great pub quiz nuggets, too!) Tzolk'in is a worker placement game that lasts for 26...

$47.99 $38.39
SKU :
  • WZ237597815
Categories :

The Tzolk’in is the name of the Mayan’s Mesoamerican calendar, which lasted 260 days. (This ain’t just a board game run-down; we’ve throwing out some great pub quiz nuggets, too!) Tzolk’in is a worker placement game that lasts for 26 rounds – see what they did, there? – which is the entire turn of its giant cog. The aim here is for players to climb temples of worship, build monuments and feeding their people at quarterly points during the game. The game quite literally revolves around that giant central cog. It’s the five ‘satellite’ cogs themselves where players can place their workers. Time is arguably the most important resource in Tzolk’in – we’ve gone a bit philosophical; bear with us. Yes, there’s corn (the main ‘currency’ you’ll need to feed workers and pay to place them out), and wood, stone, gold and even crystal skulls. You’ll need to acquire these in various ways to pay for increasing your tech trees, or purchasing buildings or monuments, b

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Tzolk'in The Mayan Calendar

Tzolk’in The Mayan Calendar

In stock

Tzolkin: The Mayan Calendar presents a new game mechanism: dynamic worker placement. Players representing different Mayan tribes place their workers on giant connected gears, and as the gears rotate they take the workers to different action spots.During a turn, players...

$59.99 $30.00
SKU :
  • WSM9585872106
Categories :

Tzolkin: The Mayan Calendar presents a new game mechanism: dynamic worker placement. Players representing different Mayan tribes place their workers on giant connected gears, and as the gears rotate they take the workers to different action spots.

During a turn, players can either (a) place one or more workers on the lowest visible spot of the gears or (b) pick up one or more workers. When placing workers, they must pay corn, which is used as a currency in the game. When they pick up a worker, they perform certain actions depending on the position of the worker. Actions located “later” on the gears are more valuable, so it’s wise to let the time work for you – but players cannot skip their turn; if they have all their workers on the gears, they have to pick some up.

The game ends after one full revolution of the central Tzolkin gear. There are many paths to victory. Pleasing the gods by placing crystal skulls in deep caves or building many temples are just two of those many paths…

Components:

Game board comprised of 4 interlocking pieces
6 gears of various sizes
1 sheet with stickers
6 fasteners
24 workers in 4 colors (6 workers per player)
28 round markers in 4 colors (7 markers per player)
4 scoring counters in 4 colors (1 for each player)
65 wooden cubes representing resources (wood, stone, and gold)
13 crystal skulls made of plastic
65 corn tokens of values 1 or 5
28 Harvest Tiles (16 Corn Harvest Tiles and 12 Wood Harvest Tiles)
21 Starting Wealth Tiles
13 Monuments
32 Buildings divided into 2 ages
4 two-sided player boards in 4 colors
1 Starting Player Marker
1 Rulebook

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